Press "Enter" to skip to content

Tag: Rts

My pathfinding demo (pre-alpha version: FLT_MIN)

This is my first blog in a short series about game engine development. In this specific blog, I will demonstrate the pathfinding algorithm of my game. There are currently three stages to it (there will be much more when it is in a complete state). The precomputation, the actual pathfinding and the smoothing of the…