Why did I decide to use it? Well, it is not because it is very popular, but because it actually solved a problem (not the most difficult, but still a problem)! Always look for a solution to the problem, not for what is currently the most used architecture design. The problem was that through the…
Tag: C/C++
This is my first blog in a short series about game engine development. In this specific blog, I will demonstrate the pathfinding algorithm of my game. There are currently three stages to it (there will be much more when it is in a complete state). The precomputation, the actual pathfinding and the smoothing of the…